Completely updated,
comprehensive help.
Supports multiple
viewports with 16 different layouts.
Perspective view as well as 7 orthographic
views. Automatically displays inverted facets
on the texture map.
Fully interactive, realtime texture
mapping for all mapping modes.
Realtime, textured OpenGL 2D and 3D preview
modes. Supports materials, transparency,
smooth/faceted, wire frame, etc.
Smooth models using three methods
of subdivision surfaces. Control cage display available when
using subdivision surfaces. New polar mapping mode - you can now map an
entire head seamlessly. All selection tools work in both 2D and 3D
preview windows.
Toolbar for easy access
to commonly used tools. Completely
rewritten undo/redo stack, limited only by available
memory. Import and export partial model uvs files. Rotate
selection by any angle. Assign numeric UV coordinate to selection
for exact placement. Align selected texture coordinates
horizontally/vertically. Updated triangulation feature - use
existing vertices or center of facets. New - scale and spherify
model tools. Information popup now includes model surface area and
texture surface area.
Select edge mode
with automatic spreading of
vertices.
New - automatic Relax UVs
feature.
Many new selection
tools: - Polygonal lasso selection
tool. -
Add to and remove from current selection.
- Select by geometry or UV set, shrink/grow selection,
etc.
- Select degenerate, collinear, concave and n-sided
facets.
Primitives include plane, box,
cylinder, sphere and torus.
New primitives - icosahedron,
dodecahedron, octahedron, tetrahedron.
Zoom and Pan tools - from 1% to 1000% Ability to separate
inside from outside of two sided models when
mapping.
Many tools included: - Vertices: weld, split, reorder, displace. - Normals: smooth, fix
seams. - UVs: stitch, weld, relax, align. -
Facets: concave, degenerate, collinear, align, invert, triangulate,
two sided. - Model: spherify,
subdivide.
Easily create hard edges in Poser with
the split vertices by angle feature. Reorder vertices to share
morph targets between models with common geometry. Displacement
mapping allows easy creation of complex models using
primitives. Extremely
fast smooth feature, by selection or entire model.
Stitch together separately mapped pieces of a model
with UVs stitch feature. Triangulation of concave facets - fixed
many boolean operations.
Complete material
editor.
Built in texture maps for checking
alignment. Creates
24-bit, anti-aliased texture map templates.
Converts any 2D paint program (Photoshop, etc.)
into a pseudo 3D painter. - Allows for immediate 3D preview
of textures as they're being created.
Display vertex and
facet normals in the 3D preview window.
Imports 2D file
formats - BMP, GIF, JPG, PNG, TGA, TIF.
Automatically label groups/materials/regions on texture map templates.
Easily create texture templates for models with multiple texture maps.
Facet
stress display mode clearly shows areas that need improved
mapping. Outline display mode places a dark outline
around the model in the 3D preview. Anti-aliased lines and
points displayed in both the 2D and 3D views. Check for updates
feature allows you to easily see if you've got the latest version.
...and more!
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