Toggling this option on will cause UVMapper Professional to monitor the status of the Windows clipboard. Each time the clipboard is updated, e.g. when using the copy or cut command in your paint program, the background texture will be updated with the contents of the clipboard.
Note: there seems to be a limitation with the Windows clipboard that restricts the size of images in can handle to approximately 1024 x 1024 pixels or less. I'm currently working on an alternate method for updating texture maps, which I hope to have available shortly.
ClearAllows you to select the background image that will be displayed in the 2D preview window as well as applied to materials in the 3D preview. Supported 2D file formats include Windows Bitmap (.BMP, .RLE), Compuserve GIF (.GIF), Joint Photographic Experts Group (.JPG, .JPE), ZSoft Paintbrush (.PCX), Portable Network Graphics (.PNG), Targa (.TGA) and Tagged Image File Format (.TIF, .TIFF).
Note: to diaplay the background image in UVMapper Professional, be sure the Texture option is enabled in the 2D and/or 3D preview windows. This option can be toggled by selecting View | Texture from the main menu. When enabled, the menu item will have a check mark next to it.
Discard the previously loaded background image.Toggle
When selected, a check is displayed next to this menu item. When the check is displayed, the currently loaded texture map will not be displayed in the 2D or 3D preview window, regardless of other settings. This allows you to quickly toggle on the texture map to check alignment, and toggle it off again without having to clear and reload the texture map each time.Flip Horiz
Invert the current background image horizontally.Flip Vert
Invert the current background image vertically.
Load the built in color texture map grid to check the alignment of your texture coordinates. This texture map has 64 unique sections so that you will be able to easily idenify where each facet has been mapped, e.g. there is only one square with a zero that is also red. Additionally, each section is divided into 64 smaller sections to make precise alignment easier. This texture is 1024 x 1024 pixels.
Note: If you would like to have a copy of this texture map so that you can perform comparison renders using your rendering program of choice, after you have loaded the color checker texture map select Edit | Cut from the main menu. You can then open your 2D paint program, paste the image into a document and save it to your hard drive for rendering. See also: Edit menu.
Load the built in gray and white checker board texture with tiny boxes. By selecting Tiny you will get a texture map that is 128 x 128 squares. Each built in texture is 1024 x 1024 pixels. See Checker | Color above for details on how to copy this texture to your rendering program of choice.
Load the built in gray and white checker board texture with small boxes. By selecting Small you will get a texture map that is 64 x 64 squares. Each built in texture is 1024 x 1024 pixels. See Checker | Color above for details on how to copy this texture to your rendering program of choice.
Checker | LargeLoad the built gray and white checker board texture with medium boxes. By selecting Medium you will get a texture map that is 32 x 32 squares. Each built in texture is 1024 x 1024 pixels. See Checker | Color above for details on how to copy this texture to your rendering program of choice.
Load the built gray and white checker board texture with large boxes. By selecting Large you will get a texture map that is 16 x 16 squares. Each built in texture is 1024 x 1024 pixels. See Checker | Color above for details on how to copy this texture to your rendering program of choice.