General
Display About Dialog on Initial Launch
Display Status Dialog After Object Load
Display 'Out of Range' warning after Object Load
Display 'Error opening material library' warning
Allow single viewport updates (may be unsupported)
Undo Settings | Limit by
Undo Settings | Memory (MB)
Undo Settings | Levels
Global Mapping Scale | Pixels Per Unit
Clear MRU File List
Preview
2D View | Aspect Ratio
3D View | Normal Scale
Normals | None
Normals | Vertex
Normals | Facet
Override | None
Override | White
Override | Stress
Override | Normal
Override | Render
Seams
Wireframe
Smooth
Texture
Transparency
Axes
Backface
Outline
Control Cage
Colors
Background
Normals
Viewport Focus
Interactive Cage
Interactive Seam
Spread
Decrease In Movement | Linear
Decrease In Movement | Exponential
Direction of Movement | UV Estimates
Direction of Movement | Vertex Normals
Direction of Movement | Radial
Drag Depth
General
You can adjust enable or disable the display of several popup dialogs and warning messages here. The Undo
Settings allow you to customize the way the undo system operates. The Pixels Per Unit setting is used in
conjunction with the Scale Result option on each of the mapping mode dialog boxes to allow you to create texture maps that
are uniform in scale across multiple projections.
Display About Dialog on Initial Launch
Uncheck this to stop displaying the About dialog box each time you start UVMapper Professional.
Display Status Dialog After Object Load
Uncheck this to stop displaying the Status dialog each time you load a model.
Display 'Out of Range' warning after Object Load
Uncheck this if you no longer wish to see the Out of Range warning upon loading a model.
Display 'Error opening material library' warning
Uncheck this if you would rather not be informed when UVMapper Professional is unable to locate a material file.
Allow single viewport updates (may not be supported)
Uncheck this to disable screen update optimizations by only refreshing the currently selected viewport (not supported by all video boards.)
Undo Settings | Limit by
You can choose to limit the number of undos by specifying the maximum amount of Memory available to the undo system, or by choosing an absolute number of Levels allowed.
Undo Settings | Memory (MB)
When Memory is selected in the Limit by box (see above) this value determines how much memory is available to the undo system.
Undo Settings | Levels
When Levels is selected in the Limit by box (see above) this value determines how many operations are stored in the undo stack.
Global Mapping Scale | Pixels Per Unit
This setting is used in conjunction with the Scale Result option on each of the mapping mode dialog boxes to allow you to create texture maps that are uniform in scale across multiple projections. This means that you can map an entire model using many different mapping modes and apply the same texture to the entire map without stretching or scaling problems.
Clear MRU File List
Clear the Most Recently Used file list from the File Menu. See also: File Menu.
Preview
These options determine the default settings for both the 2D and 3D preview windows. Each time a preview window is created, e.g. when a new display layout is chosen, these default settings will be used. Some options have been grayed out because they do not apply to the corresponding type of viewport, e.g. normal vectors are not displayed in the 2D preview.
2D View | Aspect Ratio
This feature allows you to specify the aspect ratio you would like to constrain the 2D preview (texture map) display to. Many video cards and rendering programs operate better when given texture maps that are square, i.e. have an aspect ratio of 1. Note: you can also enter decimal values here such as 1.25.
3D View | Normal Scale
You can also change the scale normal vectors here. UVMapper Professional automatically calculates a size for the normal vectors based on the size of the model, etc. By changing this percentage you can adjust the size of the normal vectors. When you make a selection of facets and select View | Reset View or press backspace while in the 3D preview mode this value is adjusted for the new conditions. Reset it by pressing escape and backspace again.
Normals | None
Normals | Vertex
Normals | Facet
This item controls the display of normal vectors. This item is disabled in the 2D windows, and is therefore grayed out. Selecting None will disable the display of all normal vectors. Selecting Vertex or Facet will display the corresponding normal vectors in the current 3D preview window. The scale and color of these vectors can be adjusted. Scale can be found in the Preview tab, while the color can be adjusted in the Colors tab (see below.)
Override | None
Override | White
Override | Stress
Override | Normal
Override | Render
This item can be used to override the material colors. Selecting None will disable the override feature and display the normal material colors. Selecting White causes the material colors normally used when displaying facets to be ignored, using a default white material instead. Selecting Stress will display the stress of each facet between the 2D mapping and the 3D mapping. Facets that are stressed the least, that is, have a mapping that best relates the 2D mapping to the 3D mapping are displayed in green. Facets that are compressed are displayed in red, and facets that are stretched are displayed in blue. The more extensive the compression/stretching is, the darker the color. Selecting Normal displays the calculated normal vectors using RGB values for the XYZ components of the normal vectors. Selecting Render displays the corresponding color values rendered in the 3D preview in the 2D viewport.
Seams
Enables displaying seams in the current viewport. Seams displayed in red indicate that the underlying vertices are still connected, while blue seams indicate that the underlying vertices have been split. A check mark indicates that this option is currently enabled.
Wireframe
Enables the wireframe display in the current viewport. A check mark indicates that this option is currently enabled.
Smooth
Enables smoothing in the 3D preview windows. Normal vectors are required for displaying a smooth model. This option is disabled in the 2D preview window, and is therefore grayed out. A check mark indicates that this option is currently enabled.
Texture
Enables texture mapping in the current viewport. A check mark indicates that this option is currently enabled.
Transparency
Enables transparency effects in the current viewport. A check mark indicates that this option is currently enabled.
Axes
Toggles display of the real-time axes in the lower left corner of the viewport. For the 3D preview the X-Y-Z axes are displayed. Similarly, the 2D preview displays the U-V axes.
Backface
This option allows for displaying facets that would not normally be visible because they are facing away from the viewer.
Outline
This option allows for displaying a dark outline around the model.
Control Cage
This option allows for displaying the control cage in the 3D preview that was used for performing subdivision surface (SDS.)
Colors
Click on the color button to change the default colors. This will bring up the system color dialog box where you can select any color you'd like.
Background
Select the background color to be displayed in both the 2D and 3D preview windows.
Normals
Select the color to be used when displaying the normal vectors.
Viewport Focus
Select the color to be used for the frame drawn around the currently selected viewport.
Interactive Cage
Select the color to be used when drawing the interactive mode control cage.
Interactive Seam
Select the color to be used when drawing the seam for the interactive mode control cage.
Spread
These options control the spread facets feature of UVMapper Professional.
Decrease in Movement
This option determines how quickly movement distance drops across the Drag Depth when spreading facets. Selecting Linear will cause facets to move further, while the Exponential setting will cause the outer facets to move further in relation to the inner facets.
Direction of Movement
This setting determines in which direction the selected vertices (as well as all vertices within the Drag Depth) will move. Selecting UV Estimates will analyze each selected vertex along with it's nearest neighbor to determine the direction of movement. Vertex Normals will use the results of the most recent planar projection on the vertex to determine the direction of movement. If no planar mapping was done this session (this information is not stored with the model) then there will be no movement when this option is selected. The Radial option will calculate the center of all selected vertices and move each vertex directly away from this point.
Drag Depth
This option determines the number of adjacent vertices that will be affected by the spreading feature. The higher the number, the more facets affected and the smaller the difference between the movements of each adjacent vertex.