Always on Top
Toolbar
Status Bar
Layout
Reset View
Toggle Mode
View | Texture
View | Perspective
View | Orthographic
View | Front
View | Back
View | Left
View | Right
View | Top
View | Bottom
Normals | None
Normals | Vertex
Normals | Facet
Override | None
Override | White
Override | Stress
Override | Normal
Override | Render
Seams
Wireframe
Smooth
Texture
Transparency
Axes
Backface
Outline
Control Cage
All of the following commands can be modified by holding down the Shift or Shift+Control keys when selecting them. Holding down the Shift key will cause the command to be applied to all similar viewports. If the current viewport is a 3D view, holding down the Shift key will affect all other 3D viewports as well, giving them the same setting as the current viewport. The same thing applies to 2D viewports. Likewise, holding down Shift+Control when selecting one of these commands will cause the command to be applied to all windows, regardless of it's type.
Another useful built in feature is the ability to automatically display inverted facets in the 2D view. To do this, select both the Backface and White options for the desired 2D window (see below.) With these two options enabled the normal facets will be shown in white, while inverted facets will be displayed in red.
Always on Top
When selected, UVMapper Professional will always be visible. Select again to disable. A check mark indicates that this is option is currently enabled. This can be very useful when using UVMapper Professional as a 3D viewer for your paint program. See also: Auto Update.
Toolbar
Toggles display of the main Toolbar at the top of the window on/off. A check mark indicates that it is currently being displayed.
Status Bar
Toggles display of the Status Bar at the bottom of the window on/off. A check mark indicates that it is currently being displayed.
Layout
Toggle display of the Layout popup on/off. A check mark indicates that it is currently being displayed.
Reset View
Resets the view of the currently selected viewport, i.e. the one with the highlight frame. In the 2D preview window this will make the standard texture area visible. In the 3D preview, if there's a selection active this will center the window and rotation axes around the selection. If there is no selection active, the entire model is used. You can use this to center selected parts of the model to simplify mapping.
Toggle Mode
Toggles display of the current viewport between Texture mode and Perspective mode. This can be useful for switching between views when using the single window display.
View
Options include Texture, Perspective, Orthographic, Front, Back, Left, Right, Top and Bottom.
Selecting Texture displays the 2D texture template in the current viewport. Similarly, selecting Perspective gives you a 3D perspective view and selecting Orthographic will display (you guessed it) a 3D Orthographic view.
Additional orthographic views include Front, Back, Left, Right, Top and Bottom. Because the viewpoint is fixed in these modes, the model cannot be rotated. To rotate a model while it is displayed orthographically, select Orthographic (see above.)
As a reminder of which view has been selected, the name of each view is shown in the upper left corner of the viewport.
Normals
This item controls the display of normal vectors in the 3D preview window. This item is disabled in the 2D windows. Options include None, Vertex and Facet. Selecting None will disable the display of all normal vectors. Selecting Vertex or Facet will display the corresponding normal vectors in the current 3D preview window. The scale and color of these vectors can be adjusted using the Preferences popup (scale can be found in the Preview tab, while the color can be adjusted in the Colors tab.) See also: Preferences.
Override
This item can be used to override the material colors. Selecting None will disable the override feature and display the normal material colors. Selecting White causes the material colors normally used when displaying facets to be ignored, using a default white material instead. Selecting Stress will display the stress of each facet between the 2D mapping and the 3D mapping. Facets that are stressed the least, that is, have a mapping that best relates the 2D mapping to the 3D mapping are displayed in green. Facets that are compressed are displayed in red, and facets that are stretched are displayed in blue. The more extensive the compression/stretching is, the darker the color. Selecting Normal displays the calculated normal vectors using RGB values for the XYZ components of the normal vectors. Selecting Render displays the corresponding color values rendered in the 3D preview in the 2D viewport.
Seams
WireframeEnables displaying seams in the preview windows. A check mark indicates that this option is currently enabled.
SmoothEnables displaying the wireframe in the preview windows. A check mark indicates that this option is currently enabled.
Enables smoothing in the 3D preview windows. If there are no normal vectors present in the model, you will be notified and offered the chance to create them. This option is disabled in the 2D preview window. A check mark indicates that this option is currently enabled.
Texture
Enables displaying the mapped texture in the current viewport. A check mark indicates that this option is currently enabled.
Transparency
Enables transparency effects in the current viewport. A check mark indicates that this option is currently enabled.
Axes
Toggles display of the real-time axes in the lower left corner of the viewport. For the 3D preview the X-Y-Z axes are displayed. Similarly, the 2D preview displays the U-V axes.
Backface
This option allows for displaying facets that would not normally be visible because they are facing away from the viewer.
Outline
This option displays a dark outline around the model.
Control Cage
When enabled, this option displays the control cage in the 3D preview that was used for performing subdivision surface (SDS.) Until a subdivision has been performed, this option has no effect. After one or more subdivisions have been performed, enabling this option will display the original mesh (i.e. control cage) overlaid on the smoothed model. To perform a subdivision, select Tools | Model | Smooth | Subdivide from the main menu. See also: Tools Menu.