What's New |
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UVMapper Professional v4.0 has been released. You can get your copy
of the demo version from the downloads page. |
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UVMapper Professional v3.7 has been released. It's been updated to
run well under Windows 8 and Windows 10. You can get your copy of the demo version from the downloads page. |
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UVMapper Professional v3.6 has been
released. Support for the alpha channel in textures has been added, and the program has been updated to work well under
Vista and Windows 7. You can see a list of updates here, and can download your
copy of the demo version from the downloads page. |
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UVMapper Professional v3.5 has been released. There's quite
a few improvements which you can see a list of here. You can get your copy of
the demo version from the downloads page. |
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UVMapper Professional v3.4 has been released. It's been updated to
run under the Microsoft Vista operating system. You can get your copy of the demo version from the downloads page. |
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I've just updated the gallery with
some more outstanding examples of texture mapping using UVMapper and UVMapper Professional. |
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UVMapper Professional v3.2 has been released. You can get your copy
of the demo version from the downloads page.
I've also posted a new tutorial on creating texture templates for models with multiple
maps. You can see it here.
You can click here for a
history of updates to UVMapper Professional 3.x.
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UVMapper Professional v3.1 is now available!
There are too many improvements to list here, so please take a look at the features page. You can download a copy of the demo
version from the downloads page.
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Steve Martin has been hard at work on the OSX version of UVMapper Classic for
Macintosh. If you'd like to download a copy, you can do so here.
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I've updated my gallery to show some
of the things people have been creating with the help of UVMapper and UVMapper Pro. Please stop by and check it
out.
Also, I'm still looking for images
people have done with UVMapper and UVMapper Pro so if you've got something you'd like to have included, please
contact me here.
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I can't give too many details yet, but I've got an update in the works for the Windows
version of UVMapper Pro. This is a screen shot of how it looks at the moment. A release date hasn't been set,
but registered users will be notified when it's ready. I plan on making this a free upgrade for all registered
users so if you haven't yet ordered your copy, there's no reason not to do so now.
Also, Steve Martin has been making progress on a Mac OS-X version of
UVMapper, more details as they develop.
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I've added the ability to automatically label your texture map
templates by group, material or region simply by selecting "Color by..." and checking "Include Labels"
when saving your template. If there's only one group/material/region or you've selected a black & white
template, you'll get a generic "UVMapper Pro" label instead.
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Getting tired of trying to guess which way the normal vectors on your model are facing?
New with UVMapper Pro version 2.0u I've added an option to the View menu
for displaying both vertex and facet normals in the 3D preview mode. You can also change the default color and scale of
normal vectors in the Preferences dialog under the 3D View settings.
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