| What's New |
|
|

|
UVMapper Professional
v3.5 has been
released. There's quite a few improvements which you can see a
list of here. You can get
your copy of the demo version from the downloads page. |
|

|
UVMapper Professional
v3.4 has been released. It's been updated to run
under the Microsoft Vista
operating system. You can get
your copy of the demo version from the downloads
page. |
|

|
I've just updated the gallery with some more outstanding examples of texture mapping using UVMapper and UVMapper Professional.
|
|

|
UVMapper Professional v3.2 has
been released. You can get
your copy of the demo version from the downloads
page.
I've also posted a new
tutorial on creating texture templates for models with multiple
maps. You can see it
here.
You can click
here for a history of updates to UVMapper Professional
3.x. |
|

|
UVMapper
Professional v3.1 is now
available!
There are too many improvements to list here, so please take a look
at the
features page. You can
download a copy of the demo version from the downloads
page. |
|

|
Steve Martin has been hard at
work on the OSX version of UVMapper Classic for
Macintosh. If you'd like to download a copy, you can do
so here.
Please read the known issues,
and then post any
reviews, comments, suggestions, etc.
here.
|
 |
I've updated my gallery to show some of
the things people have been creating with the help of UVMapper
and UVMapper Pro. Please stop by and check it out.
Also, I'm still looking for images people have
done with UVMapper and UVMapper Pro so if you've got something you'd
like to have included, please contact me here.
|
|
I can't give too
many details yet, but I've got an update in the works for the
Windows version of UVMapper Pro. This is a screen shot of how
it looks at the moment. A release date hasn't been set, but
registered users will be notified when it's ready. I plan on
making this a free upgrade for all registered users so if you
haven't yet ordered your copy, there's no reason not to do so
now.
Also, Steve Martin has
been making progress on a Mac OS-X version of UVMapper, more details
as they develop. |
|
I've added forums to UVMapper.com. Topics
include UVMapper Pro for Windows, UVMapper Classic for Windows
and Macintosh, Tips & Tricks,
Feature Requests, and Bug Reports. Please stop
by to give feedback, get some help, or just to let us know how
you're using UVMapper to help solve your texturing problems.
The forums can be
reached from the UVMapper.com main page, by clicking on the image to
the left, or by clicking
here. |
|
I've added the ability to automatically label
your texture map templates by group, material or region simply by
selecting "Color by..." and checking "Include Labels" when saving
your template. If there's only one group/material/region or
you've selected a black & white template, you'll get a generic
"UVMapper Pro" label instead. |
|
Getting tired of
trying to guess which way the normal vectors on your model are
facing?
New with UVMapper Pro
version 2.0u I've added an option to the View menu for displaying
both vertex and facet normals in the 3D preview mode. You can
also change the default color and scale of normal vectors in the
Preferences dialog under the 3D View
settings. |